

We can write our custom functions, similar to the way Start and Update functions are written.Ĥ.It can be movement, taking user input, triggering actions, etc. Basically, this is needed if something to be handled in each and every frame. The update function will be called every frame.It is called only once per execution of the script.

The start function is called at the beginning of the Gameplay if the script is enabled in the inspector window of the Game Object.The start function is used to initialize the things inside the script before we use them.Here we can see that there are two functions that are created by default.Or else it will give us a compilation error, and we won’t be able to attach this script to Game Object. To attach the script to the Game Object, make sure that the name of the class and the name of the file are the same.The class name of the script will be picked from the file name we gave to create the script.Each time it creates a new instance of the script object, you attach it as a component to the Game Object.It’s like a blueprint of the new custom component that can change the Game Object behavior.All the scripts we write inside unity will be derived from the built-in class called Mono behaviour.Start is called before the first frame update Public class MyFirstScript: MonoBehaviour The structure of the script will look like below.When we double click on the script, the script editor will open.Other than these components, we can implement this by using scripts if we need any specific feature.

